All posts by John Sczepaniak


For those around during the N64 era, Superman 64‘s critical reception was phenomenally bad, and since release it’s come to be

Vigilance on Talos V

Vigilance on Talos V is a bit of an oddity, being a Super Metroid clone released for IBM PC DOS

Gaia Seed

Techno Soleil was a small start-up company during the PlayStation era, and their first game Gaia Seed is a simple sprite-based 2D


SkyGunner is a cutesy dogfighting action game published in the early days of the PlayStation 2, developed by PixelArts, a mysterious


Most retro game fans will have heard of Assault Suits Valken on the SNES, known as Cybernator in the West. A fantastic

Metal Wolf Chaos

  Released in 2004 and part of a small selection of original Xbox Japan exclusives, Metal Wolf Chaos was developed by From

Zombies Ate My Neighbors

This entry is part 1 of 2 in the series Zombies Ate My Neighbors

In the early 1990s LucasArts was renowned for its high quality games, especially those with a comedic slant. The company

Bulk Slash

  The Sega Saturn has always, in the eyes of developers and consumers, had a bad reputation for 3D. Its

Trip World

In the early 1990s Sunsoft was at its best, developing many fine platformers, several of which were even licensed properties.


“Devils in the bodies of men!” warns a weary frontiersman by the campfire, in Jason Wilson’s wild west horror set

Akira (Amiga)

Akira has the dubious honor of being one of the worst Amiga games ever, voted 29 worst release by LemonAmiga users. Though


The shoot-em-up genre was well established in 1990, with an already rich background to draw from. Arcades were the technological

Rayxanber III

This entry is part 3 of 3 in the series Rayxanber

It took DataWest two attempts and three years to finally create a truly quality shooter, and it’s damned excellent. As

Rayxanber II

This entry is part 2 of 3 in the series Rayxanber

A year later and DataWest released a sequel to Rayxanber for the PC Engine CD. It’s a definite improvement over

Enemy Zero

Of all of Warp’s games, Enemy Zero is probably the most conceptually interesting in terms of mechanics, even if it’s the most